ADRIANA VECCHIOLI
Multidisciplinary Designer and XR Creative Technologist
I help AR & VR start-ups raise over 10M$ and increase their revenue by 18% by designing innovative interfaces
SELECTED WORK
MIDNIGHT SKY VR 🪐
Midnight Sky VR is a Cardboard game that lets you drift into space and interact with stars & planets ✨
Exploring the power of VR as an introspective tool, it creates safe, poetic universes to inspire imagination and relieve anxiety.
Built open-source & designed by yours truly.
WHISPERS - AR AUDIO FOR BOSE 🕶
Our team came together at MIT Media Lab to explore brand new UX paradigms in audio AR with Bose™ AR Frames.
Introducing one of the World's First Augmented Audio Reality Apps for Bose™ AR Frames: enhancing the real world with contextual audio interface. I led the UI & UX design.
Winner of the Bose AR Capital Factory competition at SXSW 2019.
THE HUNGER GAMES AR BOOK COVER 📗
As part of the book launch for The Ballad of Songbirds and Snakes, we partnered with Geenee and Ignition Creative to bring the cover of Hunger Games prequel to life. I designed an AR activation celebrating the return of the franchise.
The experience transforms the book when scanned with a mobile device, activating 3D animations of the book’s iconic emblem. Check it out here.
AR-ACTIVATED ART 🐍
In partnership with Snap Inc. and VRScout, I painted this piece and made a custom Snapchat lens to bring it to life.
Exhibited at the Space Gallery (Pasadena) and DesignCon (Anaheim).
Medusa represents the victims of rape culture, bleeding from their traumas and shamed by society. But all is not lost: snakes symbolize the continual renewal of life, as their skin shed. Their venom is a key ingredient to prepare poison and medicine alike.
With this piece, I choose to give Medusa inner peace – along with her power back.
IT CHAPTER 2 - AR SELFIE 🎈
« A spine-tingling interactive AR experience » - AdAge
Warner Bros. needed to re-engage fans and expand new audiences for the highly anticipated horror sequel film, "It Chapter Two".
In partnership with Geenee, this campaign converted It's traditional media touch points (posters, trailers, ads) into a branded mobile experience that placed users into the world of Pennywise... with a surprise selfie that users could share.
This campaign's engagement significantly outperformed typical conversion rates, with more than 5% converting to links such as viewing additional content or purchasing tickets.
Visit geenee.me/demo/wb and scan any It Chapter Two ad to check it out.
FIND.IT
Find.It is one the 1st AR app on Google Glass, which remembers where your things are.
It saves the location of your belongings, simply by taking a photo.
LEARN ABOUT UX & VR
I partnered with Skillshare to teach online classes about User Experience in Virtual Reality:
How to Design Movements that Defeat VR Motion Sickness
"This class exceeded my expectations! Great class, motion sickness triggers can be quite subtle but leave a big impact on users experiencing your creation."
"Truly recommend to people who have started to work with VR, AR or XR!" ⭐️⭐️⭐️⭐️⭐️
and I make movies
HOW FAR
A women-driven look at an age-old story:
When the wife meets the other woman, both get caught into a downward spiral.
HOW FAR is the first film I wrote and produced, in addition to starring in.
Semi-Finalist at the Oscar- and BAFTA-qualifying Rhode Island International Film Festival.
SAY HELLO